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Battle Platforms

By Gavin Davies

A Flash Danmaku (“Bullet Hell”) shooter.

The engine worked nicely, but I never finished the game. The engine is based on M. Mode but supports way more onscreen firepower and has modules for bullet patters (I think).

In a tragic move, Adobe killed Flash. So, to play this game, I recommend Ruffle. On my Mac, this game seems OK in Ruffle.

This isn’t the latest version but Ruffle only seems to support Actionscript 2. I ported Battle Platforms to Actionscript 3 so the latest version uses that.

download BattlePlatforms_8.swf (Actionscript 2 version)

The one below is the latest version, but I have no way to play it myself so no idea if it works!

download BattlePlatforms_Jon.swf (Actionscript 3 version)

/articles/battle-platforms/img/bp1.png /articles/battle-platforms/img/bp2.png

In case you do have Flash installed somehow, here it is below:

Get Adobe Flash player